Thirty-second WWII dream sequence with bomber blast, bunker fight and waking twist

Produces a 16:9 cinematic war short in which a sleeping man is cut into a WWII battlefield, survives a bombing and a bunker encounter, then wakes in his bedroom. It suits creators who have reference images of a protagonist, an enemy soldier and a battlefield, and want a timed, shot-by-shot structure to work from.

Model: Seedance 2 5

Create an EXACTLY 30-second, 16:9 hyper-realistic Hollywood WWII cinematic video, 60 FPS target.

REFERENCES:
@image1 = Protagonist identity. Preserve exact face, beard, hairstyle and body.
@image2 = German WWII enemy soldier.
@image3 = WWII battlefield and bunker environment.

PROTAGONIST OUTFIT: Authentic olive-drab 1944 Allied uniform, khaki shirt, military trousers, brown leather belt, M1 steel helmet, muddy combat boots and M1 Garand rifle with wooden stock.

ENEMY: German infantry soldier wearing field-grey uniform, M40 steel helmet, leather equipment and carrying a Kar98k rifle.

00:00–00:03 | THE DREAM
Protagonist sleeps in his modern bedroom wearing a black T-shirt. Cinematic close-up slowly zooms toward his completely CLOSED eyes. At 00:02.5, sudden jump cut into WWII. Eyes must remain closed until the cut.

00:03–00:06 | BATTLEFIELD SHOCK
Protagonist stands confused in a devastated battlefield. Close-ups and POV shots show soldiers running, tanks advancing, gunfire, explosions and bomber planes flying overhead. He looks around in shock.

00:06–00:09 | ENEMY ATTACK
German soldiers fire toward him. He ducks, aims his M1 Garand and shoots, visibly dropping 2–3 enemies. He runs toward his Allied squad.

00:09–00:12 | SQUAD ADVANCE
Dynamic tracking shots show protagonist and Allied soldiers running through mud toward an enemy bunker. Explosions erupt nearby. A bomber flies overhead.

00:12–00:15 | BOMBER EXPLOSION
A bomber releases a bomb that explodes beside the squad. Massive fireball and shockwave throw everyone into the air. Protagonist flies backward and crashes onto the ground.

00:15–00:18 | AFTERMATH
Ground-level shot: protagonist lies face-down in mud. He sees fallen soldiers, some dead and others wounded. His face shows shock. Battlefield audio disappears, replaced by high-pitched tinnitus.

00:18–00:21 | RECOVERY
Tinnitus fades. Soldiers' screams and gunfire suddenly return. Protagonist quickly stands, grabs his rifle and runs into the German bunker.

00:21–00:24 | ENEMY ENCOUNTER
Handheld tracking shot inside a dark concrete bunker. The exact @image2 enemy suddenly appears, raises his Kar98k and aims at protagonist.

00:24–00:27 | WAKE UP
Enemy fires. Muzzle flash fills the frame. Sudden jump cut: protagonist jolts awake in his bedroom.

00:27–00:30 | IT WAS A DREAM
He checks his chest and stomach in panic, realizes he is unharmed, exhales with relief and lies back down.

AUDIO: Cinematic orchestral war music, authentic gunfire, artillery, aircraft, explosions, screaming soldiers, temporary tinnitus, sudden silence and soft ending piano.

STRICT RULES: Maintain @image1 identity, @image2 appearance and @image3 environment. Realistic physics, consistent wardrobe and weapons, cinematic camera movements, synchronized audio. No morphing, no teleportation, no subtitles or watermarks.