A Blender-to-Seedance pipeline for a cartoon car chase

This prompt asks for a full production pipeline, from gray-model Blender rigs through to a Seedance 2.5 pass that adds cartoon colour while keeping camera and vehicle count locked. It suits someone building a repeatable workflow for short vehicle-action clips rather than someone after a single quick generation.

Model: Seedance 2 5

Create an original GTA-inspired cartoon car chase using this workflow: Design: Define one main driver, one getaway car, one pursuing car, and one urban environment. Keep their designs consistent. Plan three 4-second shots: rear tracking pursuit, side tracking through a sharp turn, and a wide exit shot. Build in Blender: Create clean gray models